Sleep was a collaboration with the Sussex Art Law Network and the University of Sussex. This term-long residency with Sussex's BA Law degree explored issues facing the homeless community and resulted in the creation of an interactive board game. Players roll a dice and move an artist mannequin across a map of Brighton City centre; each square engages with a specific piece of relevant legislation or case study.

Shown at London's Tate Exchange, the game involved participants attempting to find a night’s rest with their efforts hampered by the myriad of legal legislation - such as Public Space Protection Orders - that often frustrate and endanger those who live upon the streets. 

Ecologically-minded, research-orientated, socially-aware, audio-visual design.